The Big Reveal vs. Perpetual Beta
I've been thinking a lot about perpetual beta. A couple of articles I've written in the past week or so have alluded to it -- here's one I noted in the last post, on the BBdigital blog, and here's a new one that just broke as my first monthly column for adotas.com.
The Fast Company profile of Google, probably, is the thing that cemented my recent obsession with the subject. Because perpetual beta forms the fiber of Google's being. Get it out fast, make it work better as you go. The idea might scare you, but there's little arguing Google's success.
Perpetual beta is a natural inclination, I think, for a digital shop. And it's a terrifyingly alien thought to most traditional creatives. Think about it. The drive -- the NEED -- to polish, to produce an ultra-gloss sheen before the client ever even gets a peek -- never mind before the thing actually breaks -- is ingrained. It's the very source of that most ubiquitous of client presentation climax moments: The Big Reveal.
Before the Mac, The Big Reveal was a real song and dance. Sometimes, literally. You had to do something to paint the picture in the client's mind. Marker comps and silent storyboards could only go so far. If nothing else, it was a good case for never, ever, ever casting agency personnel for the actual production. To be fair, though, clients expected the song and dance, and we provided, and it worked. Then technology happened.
Now, there are no comps. Not really. Now, finished pieces go to the client as concepts. And almost as much time is spent finishing the not-really-finished thing as will be spent on the really-finished thing once the client approves the direction. All that remains, a lot of the time, is to actually shoot images to replace the stock, or shoot footage to replace the rips, or heck, just buy the hi-res stock, instead of the lo-res you bought because you didn't want the watermark on the concept board. Oh, yeah, you'll have to compose or buy some music, too, 'cause the piece can't really run with that Chemical Brothers mp3 you ripped.
Clients expect to see finished stuff at the concept stage now. So we deliver. Because we can -- because we have the technology to deliver. And it works. But...what if?
What if the process of producing finished pieces for concept presentations actually hindered creativity? What if you got used to the fact that comps had to look real, so you started all your concepting sessions on stock photo or stock footage sites, or with production company reels, looking for scenes to rip? Think that might ever happen? Think you might think of something else if you just sat down and, well, thought about it?
What if the client were brought into the process earlier? Would it lead them -- could you lead them -- down the same sixteen dead ends you went down to show them the thinking that went into the route you ended up taking? Would it help avoid an execution that gets planted firmly at one of those dead ends because the client can't see the logic or the process that told you it was wrong?
What if you launched something that didn't work? Do you have the technology to change it? The budget? The time? What if you did? Would it change the way you would have approached the thing in the first place?
Before I go any farther, I have to clarify a few things: One, I believe in showmanship. Two, I know you can shoot yourself in the foot by going off half-cocked. And Three, I know the idea of perpetual beta just isn't possible for all executions -- and that it's less possible in many traditional executions than it is in digital. I guess my "What ifs" are me just wondering out loud if, in fact, some of the elements or principles of perpetual beta might actually create better executions across non-digital media, and also, if The Big Creative Reveal is, or should become, a thing of the past. Just wondering.
Clients expect finished pieces at the concept stage because we've trained them to expect that. What if we trained them to expect something that would change and evolve over time? Something that continues to get better, based on the positive and negative responses it gets from the people we're talking to? If you develop anything for clients that has anything to do with social networks, you know you have to launch in beta. And if you do anything else in digital, you know it's always beta, because it's always changeable, regardless of whether you call it finished. I guess I'm just wondering, what if we could apply that thinking to other forms of communications, as well?
At the very least, it'll train our clients (and ourselves) to recognize the fact that being wrong is valuable, just as being right is. But what it might also do is recapture some of the client-agency spirit of partnership that has been steadily disappearing from our industry.
Think about it: When you have a partner, you tell them what you're thinking. Because you trust each other's judgment. And you work together. Which means, there's no longer a need for The Big Reveal.
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Advertising Marketing Creative Interactive Online Marketing Design Digital Design Blattner Brunner Ernie Mosteller BB Digital


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