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    May 27, 2008

    Worry, Concern, Action, and Innovation

    If you've been reading me for awhile, you'll know that sometimes, I find Sunday morning sermons good source material for my Sunday afternoon blog posts.  Here's an exampleAnd another.  Of course, the preacher always intends a greater point about life in general -- and while I get that point, somehow, some way, my slightly warped mind is usually able to relate pretty much anything to advertising. Today is one of those days. And, like a lot of days, my logic takes a circuitous route to get there.  Though this will be posted on Tuesday (I figure most people, at least in the U.S., are spending tomorrow near a grill), I'm writing on Sunday while the logic still makes sense, at least to me.

    We have a priest at our church who, earlier in life, was an actress.  A good one, too, with a fairly extensive filmography.  You've probably seen her, but she's not a household name.  Today, her sermon was about worry.  Specifically, that worry isn't the same as concern.  Concern brings about action.  Worry just kind of sits there, getting you mired in perceived potential problems (which may or may not be solvable, and which you may or may not -- usually not -- have any control over.)  You do this, rather than focusing on important stuff you can do something about.  Worry can make you, and your effort, grind to a halt.

    I completely got the message, on a lot of levels.  Not the least of which was that this insight was being delivered by someone who used to be in the film business.  Because the film business is filled with worry.  Not so much for the headline stars -- whether actors or directors. They can pretty much pick and choose the projects they work on.  But in the world of film -- and especially in the world of commercial production -- that's simply not the case for the vast majority of people involved.  When I was directing, I worked on big enough projects that two decent gigs a year made a very comfortable living.  Some years, you might get four or five -- or even six.  But you could just as easily get one.  Or none.  That's the case, regardless of your skill, or even your connections (again, unless you're in the top 0.5%, which few people are.)  So, life as a director was, for me (and is, still, for a lot of my friends who direct) pretty much filled with a fairly constant stream of worry.

    I won't go deep here, except to say that I think it's pretty obvious what that kind of worry can do to the quality of your work, if you let it.  And I'll also say that not letting it is really, really hard work.

    But I don't direct anymore -- at least not exclusively (I do direct a good bit of my own stuff). So the worry should be gone, right?  Well, yeah, it is, pretty much -- at least that specific worry, and at least for me.  But I find that now, I'm confronted with a different kind of worry almost daily. Except, it's not me doing all the worrying, so much as it is an entire industry.

    Advertising is a thing that was pretty well defined for about 50 years.  But it's turned into a thing that gets redefined pretty much every month.  The pace of innovation is staggering.  And it's not as simple as saying, "People don't communicate or respond to those things anymore -- they respond to these things now."  Because the definition of these things keeps changing, and different people respond, or don't, to lots and lots of different things now.  And that has an industry worried.

    One clear worry is how, exactly, to build a formula to make money on the execution of these new things.  For a very long time, agencies have been able to package what they do in a tidy box, usually defined, somehow, by some measurement of time (billable hours, :30 seconds, monthly insertions) and charge clients based on that box.  It's not that simple anymore.  (Caveat:  it could, maybe, be that simple, but the cost structures of lots of things on the web don't mesh well with the income needs of lots of agencies.)  Agencies worry a lot that they won't be able to maintain income streams like they used to.  And you know what?  They won't.  Not exactly like they used to, anyway.  Too many different boxes, and they change all the time, and they don't always have anything at all to do with value that can be measured in any kind of time increments.

    So the industry worries.  And its worry paralyzes the ability to move forward. 

    Instead, what happens if the industry turns worry into concern?  Specifically, concern about innovation.  Not the kind of concern we've seen from the record industry (innovation = bad; let's clamp down on it).  But concern that says, "those kids in that loft just invented something my client can't stop talking about -- why don't I do that?"

    The web changes things, and levels the playing field.  Cost of entry is low (relatively speaking), and innovation makes overnight rock stars that are clearly legitimate, and clearly can't be produced as easily by bureaucratic organizations.  If you're spending time worrying, you're falling behind.  But if you're looking for ways to break down the bureaucratic barriers to innovation, it shows you're concerned.  Which leads to action.  The faster that happens, the less you have to worry.

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    May 18, 2008

    A Genuine Experience

    I'm on vacation.  Today is Jackson's birthday, and if I still had birthdays, tomorrow would be mine.  We're in Williamsburg at a place called Great Wolf Lodge.  The draw for coming here was Jackson's complete enthusiasm for Magiquest.  I won't go into a lot of detail about either of these two entities, although I'll encourage anyone who has kids, or is a kid at heart, to click through and read about them -- you might find a fun weekend. (Although, as far as Magiquest goes, the one in Myrtle Beach blows the one in Williamsburg out of the water.)  And as an addendum, if you like the idea of blending very cool technology with live gameplay, definitely check out Magiquest.  Ok, on with the point...

    Anyone who knows me knows I like stuff like hunting and fishing and boating, and riding motorcycles, and history -- mostly stuff I like to think of as "real" experiences.  Genuine stuff.  I like watching drag races, but I'd rather drive in one.  I like swimming in a pool just fine, but I prefer the ocean.  I don't feel like I've been to China after leaving the China section of Epcot.  I feel like I've been to Epcot.  I like Genuine Experiences.

    But...

    I also like, and create, and creative direct, experiences for the web.  And one of the most common complaints about the web I hear coming from people who don't yet truly understand the web is that it's not a real, genuine experience.  It's not life.  It's just the computer, and people who spend too much time on the web, or on the computer, aren't participating in real life.

    Truth is, nothing could be further from the truth.

    The web is as real as the chair you're sitting in.  Because it influences and facilitates physical actions, now more than ever, and more than probably any other medium ever has.  Yes, there is plenty of fantasy -- whether it's an RPG, or a goosed-up social network profile.  But there's plenty of fantasy in the physical space, as well.  When users interact with the things you make, the interaction is as real as any physical interaction.  It's just a different way to go about it.  Which makes the web a genuine experience.  Which makes a giant indoor water park a genuine experience.  And an electronic magic wand that triggers a sound chip and some servo motors and lights.  Real, genuine experiences.  Just, different from, say, standing on the steps of the US Capitol, sitting in the stands at Minute Maid Park, or going to an old-time county fair.

    But the question is, are the digitally enhanced experiences any less important than the ones that don't need processors?  I don't think so.  In a way, I think they're more important -- because they're easier for people to experience, and thus, more accessible.  What makes them seem less important, probably, in most people's minds, is content.  But the medium is what we make of it -- and content is the most important thing we can make.

    As technology evolves, experiences will evolve, as will our definition of what's "real" and "genuine."  I'll have to think about this more.  And I will.  After vacation.  Because right now, I'm genuinely having a real good time.



     

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    May 11, 2008

    Say Thanks

    I've done a lot of things in my career.  Copywriter, Creative Director (all the steps in between), Director, production company owner, boutique agency owner, interactive creative director, photographer -- and that's just the stuff I've been paid to do.  I get really analytical about how the web works, and I write and talk about it.  Occasionally, people listen.  Sometimes they ask questions. I love questions, because whether I can answer or not doesn't matter -- it always takes the conversation somewhere interesting, and I usually learn more. If the conversation gets interesting enough, I'll rely on my experience doing all the above stuff for perspective and examples.  And that sometimes leads to another set of questions about me, which usually centers around something like, with all the different types of experience I have  -- why do I do what I do?

    There are intellectual reasons (I dig the web and all its potential), business reasons (it's truly still in its infancy, and promises serious growth), and lots of others, including the simple fact that I really like it.  But ultimately, there's one reason I do anything at all (at least, anything at all for a living), and that's to support my family.  They're the only reason I need, want, or have to get up in the morning, and go do what I do.

    My kids are cool.  They're smart, funny, and fun to be around.  They take whatever they do to as high a level as they're capable -- whether it's ballet, lacrosse, soccer, hockey, art, Chinese, helping around the house, or yes, fighting with each other.  They give it their all.  Which is all you can ask of anyone.  I'm completely proud of my kids, and being their dad is the coolest gig I've ever had.  I'm honored to be able to go to work to support them.

    But you see, my kids wouldn't be who they are without the most influential person in their lives.  And while I'm relatively influential (or, at least, I'd like to think so) I pale in comparison to the person who has truly taught them to be the kind of people they're turning out to be:  their Mom.

    My wife, their Mom, is the uber-Mom.  Not just for the way she carts them to all the activities listed above (and that's an abridged list), nor for the way she obsesses about their education, their health, their growth as individuals, their ultimate happiness as humans, and the fact that they haven't eaten their vegetables.  Not for just that.  And for all of that.  But more than that, it's for the way she loves this family.  It's crystal clear to me, and the kids, and to anyone who knows any of the Mostellers of Alexandria that Sarah is the thing that truly makes this family what it is. 

    Moms are like that, you know.

    I thought I knew, before I was married to a Mom.  But I didn't really know. Now I do.  And being married to a Mom has made me think about all the stuff my own Mom did to help make me into who I am. She did a lot.  A helluva lot.  And I'm really, really thankful she did.

    So forgive me if I'm not obsessed today about how agencies just aren't getting the whole digital thing just right just yet. (I will be again, because they're not.)   But today, I'm thinking more about two incredibly special Moms.  The one who raised me, and the one I'm married to.  Today is their day.

    I'd just like to say, "Thanks."

    Call your mom today.  You should say it, too.


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    May 04, 2008

    The Web Talent Shortage

    There's a shortage of web talent.  Right?  Designers and developers are at a premium because they're so hard to find.  Right?  I mean, that's what I seem to hear and read every day.

    The thing is, I don't think it's true.  Not really.  Let me explain:

    If you look for a new designer or developer, chances are you're going to see a lot of portfolio sites with very young, sometimes naive, work.  Because a lot of available web designers out there are young.  They need to grow into the sophistication required to take on the 6-figure site you have on the plate that prompted you to look for more help to begin with.  Like I said, they're young.  They're energetic.  And they need coaching. 

    So, tell me, how is this any different from the traditional market for traditional creatives?  Advertising is, and always has been, a young business.  Kids come in, full of talent and energy, but with very little of the perspective you want them to have before you turn them loose on your biggest clients.  It's pretty much always been that way, which is why advertising, especially in the creative department, has pretty much always been kind of an educational environment.  At least, more so than a lot of businesses I can think of.  Harness the talent, teach it to focus, and hopefully it grows to beat anything you've ever thought of.  Once the talent is completely focused, tap it to train the next set.

    There are tons of young, talented web designers and developers.  Tons.  There's not a kid who comes out of a current communications program that doesn't have some (usually a lot of) web experience -- and most have a seriously deep understanding of the social web experience, because they live it.  Granted, some are really talented, and others not so much.  But there's a whole lot of people who know how to make stuff on the web.

    Still, I hear there's a shortage.  And there is a shortage.  Just, not in the places you think. There's a shortage of management that understands what to do with all that talent.  And a shortage of management that knows exactly what that talent can do for them.  It's a serious shortage, and it's on a couple of levels.

    First, there's a shortage in the middle and upper-middle ranks.  I think we can thank the .com bubble for that.  A lot of promising talent bought into tech just as tech crashed, and they went somewhere else -- somewhere safer, even if it's still using their tech skills -- and now they're not interested, or they haven't kept up in a way that's useful in an agency.  They would be the ones doing most of the coaching right now. 

    Up the ladder, there's a shortage of upper management who know anything, really, about the web.  Anything more than what they read in the advertising trade pubs, anyway.  Which, by the way, they usually read in print.  What they know is that they need to deliver on this web thing, so let's get a web person in here, pronto.  The most visible "web person" in their eyes tends to be a designer, and the most available designers are young, with nothing even close to a  nike.com to show, and that translates into a perceived shortage of web talent. 

    But there's a solution.  It's going to take some work, but I truly believe there's a solution that can make the "shortage" of web talent evaporate.  It's simple:  Existing management has to learn the web.  Not learn to design, or build.  Just learn what the heck to look for.

    It's not hard.  But it does take time, and a dedicated effort.  Lots and lots of both.  From what I can tell, those two things are, for many, too big of a commitment.  Which, I guess, on second thought, does make it hard.

    I find people who want to be briefed.  They want to be taught.  Except the web doesn't work like that.  It's strictly DIY, with reference -- which can be found only on the web.  It's not just a subject to learn, so much as it is a change in lifestyle.  Mainly because it changes so fast.  As soon as there are rules, the rules change.  Somebody writes a book about it -- by the time it's printed, things have changed.  Which is a hard concept to grasp, if you're used to being briefed, and reading the latest business book, in order to gain knowledge.  This is a lot more work.  But there is a very, very serious upside:

    The web changes so fast, you could be on top of the game in a year or two, if you just put in the effort.

    I know a lot about the web.  Not as much as I want to know, and not nearly as much as I should know, or as much as a lot of other people know.  But on the scope of the whole, I know a lot. But if you, Mr. and Ms. Management, begin today, and spend as much time studying the web as I do for the next 18-24 months, you'll know as much about it as I do.  Because everything I know today will have changed by then, and I'll have to learn it anew, as it changes.  If you spend as much time as I do on it, you'll learn it at the same time.  Which means, you'll know as much as anyone. 

    Now, the tough clause in there is "spend as much time as I do on it."  That part will be hard.  Really hard.  Especially if you view the web as just another medium.  If you look at it that way, never mind.  I spend pretty much every waking hour that's not dedicated to family, eating, or driving, either on the web, or thinking about stuff that's going on the web.  And now that I think about it, I do think about it while driving, too.  It's my job, yes, but it's also the way I get the information that runs my life.  If you see it as the future, you need to invest in it like it's the future. Not just with dollars, but with serious time and energy. (Side Note: the future is already here - you should probably know that going in.)  I'm not trying to teach the old horse new tricks here.  I'm telling the old horse he has to learn them on his own, if he wants to survive.

    Learn to know what you're looking for, know what it can do for you, and know what to do with it.  Because the shortage isn't talent.  The shortage is understanding.


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