Somebody needed me to write a bio. This isn’t it.
It’s long, because it covers a lot of steps I've covered to get to here. Maybe you'll find it fun.
Fun in Advertising: My career, according to me.
I started out as a copywriter. Ok, that’s not true. I started out as a magazine writer. But a guy who owned a small agency in Atlanta told me I’d have more fun in advertising. Considering that, at the moment, I was writing about a feud between growers and processors in the pecan industry, fun sounded, well…fun. So the magazine thing didn’t last long.
I went to work for a small shop in Columbia, South Carolina, and learned a ton about how not to do advertising. The shop got a lot better later on, but at the time, we were all kind of learning while churning out silly puns for restaurant table tents. They were nice people, though, and gave me time off to work as an art director for a local production company. I learned good stuff there, and had fun. The guy in Atlanta was right.
I figured if it was this much fun in Columbia, Atlanta must rock. So after a year, I up and moved. Worked in a gas station for about two weeks, while I peddled my book. Got a job at another small agency. I was a junior, and was assigned a junior art director. We hit it off. Wish I knew where he was now, because were really good friends back then. The senior writer/ACD wasn't much fun. She took all the good stuff, and gave us the worst accounts in the place. Within a year, though, the worst accounts in the place had become the best accounts in the place. Funny how the One Show can get young creatives noticed. Fun.
After awhile, another small agency in Atlanta dropped some bait, and I bit. More responsibility, more TV and radio…more fun. Won more awards, got several raises and promotions, and several job offers. Took one that got me closer to the beach. Sounded like fun.
When I got back to my home state, Florida was relatively sleepy as far as advertising was concerned. Chuck Porter’s agency was a dot. The agency that hired me had just landed a big grocery store account, and put together what would, years later, prove to be an all-star creative lineup. The Executive Creative Director was a truly great guy, but slept a lot. That was actually ok. We were young, hungry, good, and allowed to run. In short order, we dominated the addys, especially in broadcast, and started winning enough national stuff to get the place noticed. By the end of my four years there, with the ECD still enjoying his nap, I was EVP, ACD, 123 or something like that…the de-facto leader of a seriously respected creative department. I also had a voice in agency management. Eventually we went separate ways, pretty much all of us enjoying a certain amount of national attention. Advertising was definitely a lot of fun.
I had always been a really visual copywriter. I’ve pretty much always designed, painted, and shot stills. So I was at home with television. And we did a ton of it. The more I did, the more I wanted to do. And the more I wanted to direct. Went to LA for some courses at AFI. Badgered every director on every spot I wrote. Read every book and technical manual I could get my hands on. Shot something every day. I had fun.
When IPG bought the shop, it was decision time. Sign a contract with lots of stock, but a long commitment, or leave and direct. Directing sounded more fun. I signed with a small production company in Miami. They were truly great people. Guaranteed fun.
I hit the ground running. Within a few months, I had a Fila spot running in the Northeast on the Super Bowl. Yeah, it was a regional slot, but it was New York, and the Super Bowl is still the Super Bowl. For the most part, I got tapped by New York agencies, mostly when they had stuff that was to run on MTV. MTV was still considered new, even though it wasn’t. I was young, got it, and understood how to translate a marginal spot for mouthwash into something somebody under 30 might want to watch. I had a lot of input on creative, sometimes getting just a written concept with no boards. It was more fun than fun.
I hit it off with one of the Executive Producers there, and we started bouncing around the idea of a production company of our own. But then Stephen Cannell’s spot-production company came calling. Serious network spots, the opportunity to do some of his series, and big time press attention. I wanted my own place, eventually, and knew that this could get the recognition I needed to start it. I signed. But very quickly I learned that all the truly great people I had met in advertising and production thus far, weren’t necessarily the prototype for the industry. It wasn’t very fun.
But it worked. I got all the attention I needed to make a splash when we opened NurEye films. We were new, we were news, and we were doing the cool stuff. Lots of fashion, lots of efx. Offices on South Beach, and on the edge of the East Village. More efx came. Sometimes pushing the boundaries of the existing technology of the time. We were the first to try a lot of stuff. Then along came the toys.
In the early and mid 90’s, if you did efx, you did toys or cars. Cars, at the time, were sewn up by guys who had been shooting nothing but cars for 20 years. Toys were kids. They seemed more fun.
And they were fun, for a very long time. Profitable, too. They were kind of formulaic, and came in big packages. We shot in Canada, and Australia, and New York and Miami, and Costa Rica, and lots of other places. The problem was, the fun was in the execution. The creative was pretty so-so to begin with, and was controlled by iron fists of toy agency creatives. I’ve got lots of funny iron fist stories. So, even though there was money flowing in, the nagging desire to make something good kept growing. I was, after all, still an advertising guy. Directing was fun, but the fun had its limits.
It was at this point that I realized the real value of an Executive Producer. If all he knows are toy agencies, all he’s going to bring in are toy boards. If he’s making lots of money bringing in toy boards, he sees no reason to do anything else. The breakup wasn’t fun.
Now, trusting no one…and I really mean no one…I set up Fried Okra Entertainment on my own. It worked. And it was fun. Still lots of toys (you get what you have to show), but a few really nice pieces mixed in. So, some of the work was better, and more fun. But the bulk of the work, and income, was still from kids and toys.
Which makes sense, I guess, because I know a lot about how to get good performances out of kids. (Which, incidentally, isn’t all that different than getting good performances out of adults, as most actors are pretty kid-like. Kids just haven’t learned all the acting buzzwords yet.)
I know a lot about other stuff, too; but agencies don’t think directors know a lot about advertising, so they don’t ask. They don't really want you to tell them, either. They don’t ask for your copywriter/art director/creative director book, or about your knowledge of strategy, or well, about anything other than the very specific subject of their very specific storyboard, when they’re looking at reels. And they don’t want to see anything more than a month old. So whatever you’re doing this month is probably what you’re doing next. I have funny pigeonhole stories, too.
Pigeonholed or not, at some point along the way, directing tv commercials ceases to have anything to do with making good advertising. No matter what kinds of commercials you’re directing. Not a lot of directors will admit this publicly. They all deal with it though. And talk about it in private. But I've never been one to follow the crowd. What directing eventually turns into is: a guessing game. You have to guess what the creatives from an ad agency want to hear on a conference call.
Maybe they want you to tell them exactly what they just told you, but in your own words. Or, maybe they want you to tell them they should go in a radically different direction. Of course, if this is the case, you can’t actually mean what you say, because they’re not really going to go in a different direction. But they might really want you to say they should. The game is: guess right, and you get the job. Guess wrong, and you have to look for the next one. I’m pretty good at the game. But the truth is, the game isn’t fun.
What’s really fun for me is making good advertising. In any medium. So, in-between playing the director’s guessing game, I kept busy. Not always making advertising, though I did do some pretty well-received pieces along the way; but mostly thinking, studying, and observing. I also did a lot of experimenting, and dabbling in emerging formats. Because I saw things changing.
The last ten years in advertising have been incredibly interesting. The next ten will be more so. Advertising is changing, and it’s going to be fun.
Not all directors are ad guys (or girls). In fact, most aren’t. So, most of them aren’t all that interested in the road the spot traveled to get to the set. Even fewer are interested in the back end, and how it performs once it’s done. But I’m an ad guy. So I soaked it up, as if I was still a creative director. And the coolest thing happens when you’re in the director’s chair. It becomes a catbird seat. You’re not the client, so the agency tells you everything. You’re not the agency, so if you make friends with the client, they tell you everything. You’re able to see, quite clearly, what both sides are doing right. More importantly, you’re able to see what they are doing wrong. Sitting in the catbird’s seat is fun.
From that chair, I see changes. Lots of ‘em. Coming faster than agencies can keep up. Advertising has always had some weird dynamics, when it comes to the client-agency relationship. But they’re getting weirder. Because the changes in the market, and the way people communicate, and the kinds of information and entertainment that are available, and are going to be available, are changing so fast that agencies are scrambling to grasp the next big new thing that will solve all the problems. Trouble is, the clients are grasping, too, in different directions. And what really happens is: the next big thing isn’t all that big for all that long. It gets replaced by the next-next big thing. Fast. And it’s getting faster. Fun, if you keep up. Not so fun if you don’t.
Integrated agencies kind of have the right idea, except the things they’re integrating are, basically, traditional advertising plus the internet. That’s good, but I think it leaves a whole bunch of stuff out. I think everything matters. Stuff that wasn’t advertising before is advertising now. Ideas matter now, even more than good concepts used to.
From my perspective, the way most agencies deal with change is to build a division. Problem is, by the time the division is built, the change has changed again. Another division. And so on. Still behind. Not fun.
When trying to solve the problems brought by rapid change, agencies usually develop really complicated solutions. Every agency has a proprietary set. Only, I don’t think it has to be that way. I think the solutions are simple. Not easy. Simple. Maybe even fun.
All this thinking made me think it might be fun to write a book about all this change. So I did. It’s been downloaded a bunch. You can get your copy for free at www.useastick.com. Writing it was, as predicted, fun. Even more fun was hearing from owners of small and mid-sized agencies, stuff like: “this is now required reading for our whole agency.” Just as fun, in a strange way, was not hearing boo from the big shops. Truth is, I didn't expect to. Big places, I’ve found, don’t move as fast. Or hear about new stuff as soon. Or, really…have as much fun.
I started to blog to expound on the book. Some people read what I write. Most who do seem to like it. If you’re reading this, you’re reading the blog. Hope you find it fun.
So, now it’s now. And the questions are: will advertising continue to be advertising? Will it change? Will it be fun? My answer: Yes. Because I think great ideas work. Great ideas change. Great ideas are fun. And great ideas are all that matters.
My next idea is about to launch. Will it be great? Maybe. But, most definitely, it’ll be fun.